Joshua Fischer

Game Designer | Writer

Game Design

Original Work

Game Design Documentation (GDD)

Designation: Reclaimer

Designation: Reclaimer is a cooperative, roguelike shooter, which will see players stepping into the post-technological collapse landscape of Midas-9 to reclaim the wastes from a host of aliens, robots, and artificial intelligence’s in a chempunk barrage of bullets. Players will take the space of one of three “Reclaimers”, and evolve that specific Reclaimer throughout their run. A total of 27 distinct keystone abilities and skill-trees featuring over 200 noticeable augments will keep players coming back again and again.

Check out the full document below:


Add-on Work

Dead By Daylight Chapter – Dead Space

Killer – Necromorph “The Ascended”

Special Ability – Hunter’s Frenzy

A stealthy charge-like ability, enabling The Ascended to move quickly and stealthily across long distances, damaging Survivors and destroying the environment when it arrives.

Special Ability – Red Markers

Transform several standard hooks into Red Markers at the start of a Trial. These Markers act like hooks, with the added benefit of inflicting Mark of the Moons and spreading it among Survivors.

Special Effect – Mark of the Moons

An insanity styled status effect, players afflicted will gradually become convert into Cultists, at which point they turn sides, fully supporting The Ascended by revealing Survivors and altering speeds.

Survivor – Isaac Clarke

Perk 1 – You and Me

Gain tokens when hooked, use these tokens by stunning a Killer mid-chase to regain health and hinder the Killer further.

Perk 2 – No Time to Lose

Repairing a generator while near the Killer gives increased repair speed. Finishing the generator grants a short burst of speed.

Perk 3 – At Any Cost

Use the Ability Button while opening the exit gate to activate this perk. Your location and status will be broadcast to the killer, in exchange for increased opening speed.

Killer Perks

Perk 1 – Hex: Paranoia

While the hex totem is active, the Killer’s terror radius will travel around the map independently of them.

Perk 2 – Hive Sight

An anti-loop perk, allowing the Killer to see the aura of Survivors near recently dropped pallets.

Perk 3 – Around Every Corner

An information perk which causes Survivors to scream when encountering one another.


Destiny 2 Subclass – Shadow

Keywords

Incorporeal

A Guardian status effect. When present, the Guardian will be invisible and capable of passing through enemies.

Shadetouched

Damage-over-time effect. Enemies afflicted by Shadetouched will release a Tendril on death and spawn a Miasma.

Exaltation

Stackable buff that grants bonus damage, lifesteal, and movement speed.

Miasma

A small area of cloudy darkness. Enemies within are highlighted and take damage per second. Guardians within receive bonus movespeed.

Phantasm

A fragment of life energy. When picked up, players receive health and overshield.

Exalted

A player is Exalted when they have at least one stack of Exaltation. An Exalted player receives increased health regeneration.

Tendrils

Wispy arms of shadow which rapidly seek nearby enemies, prioritizing those who are not Shadetouched. Non-Shadetouched enemies will become Shadetouched on contact, Shadetouched enemies will deal damage and become stunned.

Warlock

Super

Fly into the air, shooting shadowy beams at every creature in sight. Apply Shadetouched to all enemies hit. Close enemies take significantly increased damage, and drop a Phantasm if killed. Gain an Exaltation stack for each enemy killed.

Grenade

Shoot a rapid beam, dealing damage and applying Shadetouched. If the enemy dies, it leaves a Miasma and releases a Tendril.

Melee

Struck enemy is inflicted with Shadetouched and launches a Tendril. When attacking, absorb nearby Miasma to gain super charge.

Hunter

Super

Become Incorporeal. Dealing a critical hit or killing an enemy inflicts the Hunter with a stackable Shadetouched status effect. Manually end the ability to convert all Shadetouched stacks to Exaltation stacks.

Grenade

Throw a dart that releases a Miasma cloud. If the dart hits and enemy, teleport to the enemy, dealing bonus damage and becoming Incorporeal.

Melee

When striking, inflict Shadetouched and spawn a Phantasm. If the struck enemy is already Shadetouched, deal bonus damage and spawn three Tendrils.

Titan

Super

Become Incorporeal and enter an empowered melee state, gaining increased melee damage. Gain bonus healing and overshield for attacking. If the attacked enemy is Shadetouched, gain a stack of Exaltation. If at full health and overshield, spawn a Phantasm instead.

Grenade

Throw an explosive. Upon impact, pull all nearby enemies toward point of impact. Any affected Shadetouched enemies spawn a Tendril. Non-Shadetouched enemies become Shadetouched.

Melee

Hold to charge a dash. Upon release, magnetize to any nearby Shadetouched enemies, dealing bonus damage.

Want to see more? Check out the technical document:


Overwatch 2 Hero – Mechrogeddon | Tank

Ability 1 – Scrap Drill

A drill of warped and sharpened metal. Hold to damage enemies in front of Mechrogeddon.

Ability 2 – Omnicles

Summon a tentacle of scrap from the ground. Will periodically slam enemy heroes when they are hit by the Scrap Drill.

Ability 3 – Omnicle Grip

Direct your Omnicles to grab a targeted enemy hero, rooting them.

Ability 4 – Omnicle Armor

Mechrogeddon cannibalizes a currently spawned Omnicle, granting bonus armor and health.

Ability 5 – Omniwall

Command two Omnicles to link together, blocking passage from any hero.

Ultimate Ability – MechroMarch

Mechrogeddon extends his drill in front of him, lumbering forward at increased speed. At the end of the march, slam the drill down and spawn three Omnicles.